Over the winter, I interned at NEW INC, an incubator program run by the New Museum in Manhattan. My main responsibility there was to update the design and functionality of newinc.org while migrating it to Squarespace for better blogging integration. The old site was created when NEW INC was in its infancy and focused more on publicizing and establishing the tenets of the program, so one of the main design challenges was how to more prominently integrate content created by the community on the new site.
Here are some of the areas where I implemented significant changes from the old site’s design:
Reconfigured the landing page to showcase the blog and NEW INC Twitter feed, thus putting more emphasis on the featured work of its community members.
Created a blog landing page that delineates new and featured posts from the general post archive. The site did not have blogging or archival capability before the redesign.
The community page used to be a long collapsible vertical list of members, which was getting unwieldy as the community grew. I changed it to a more visual grid of photos/logos. The name of each member displays in an overlay when you mouse over each icon.
On the old site, there was no easy way to tell which projects an individual member was engaged in. To fix this, I updated each member’s page to automatically show relevant blog posts in which that member has been tagged.
As a summer intern at HAVAS Worldwide’s Innovation Lab, I was given the task to create a short and entertaining experience that people could connect to and control with their smartphones. I ended up developing an online version of the classic game Labyrinth that could be tilted and played with the accelerometers present in mobile devices. The rationale behind my choice was that, while mobile gaming is now a widespread practice, most of it involves interaction solely with the screen of the smartphone. I wanted to create an interaction where the physicality of the phone mattered more than the display, so that users could have an experience using their phones in an atypical and more active manner.
Although the game was built for (and functioned best with) control from mobile devices, the documentation above unfortunately only shows gameplay with keyboard controls.