For our 7-week Pop-Up Windows class, we were tasked to form teams and design an interactive window display for a vacant building on the NYU campus. During this time, my team and I planned and installed a window exhibit in which a sock is lowered into a giant washing machine and is eaten by the monster that lives there. The project involved animation, puppetry, fabrication, set design, projection, and physical computing. We built the washing machine by stretching fabric over a wooden frame with an open back so that we could project onto its front. A button was placed on the outside of the window display, and when it was pushed, a stepper motor lowered the sock into the machine, and then animations played of the monster interacting with, and ultimately pouncing upon, the shadow of the sock. After that, the lights would dim on the display and the sock would retract to its original position, ready for the next user.
The Sock Monster display next to its neighbor The Internet.
An Arduino controlled the stepper, the DMX lighting, and the button control, and interfaced with MAX/MSP to randomize and play the different animations at the appropriate times. My role on the project was primarily creating the monster’s animations and doing the MAX/MSP programming. I also assisted with the construction of the frame and with the Arduino code as well.
Here’s a timelapse video showing an early stage in the construction process – our team comes in in the second half of the video to start work on the frame: