Sculpted Ocean is a unique kind of globe. Instead of focusing on the features and topography of the world’s landmasses like most globes, it tries to shine a light upon the depth and composition of the world’s vast oceans.
To make the globe, Amanda Gelb and I used over 1.6 million points of worldwide oceanic depth data from the NOAA, and chlorophyll level imaging data from the NASA SeaWIFS satellite monitoring program.
Data was cleaned and parsed in Ocean Data View and Python, mapped and interpolated in ArcGIS (with help from the data specialist librarians at NYU Data Services), and prototyped and modeled in different phases in Processing, Rhino, and ZBrush. It was printed on the 3DSystems ZPrinter 650 powder printer at NYU’s Advanced Media Studio.