From 2010-2012, I was a technology mentor with Vision Education and Media, a NYC-based company that provides extracurricular instruction to students in technology, engineering, and multimedia. I taught after-school classes throughout the city in LEGO robotics, computer animation and game design (Scratch), and an inaugural program in 3D design (Sketchup).
Classes were project-based and followed curricula that had students tackle projects of increasing complexity over the course of the school year. I developed the entire curriculum for the Sketchup program, and also created new activities to add to the Scratch curriculum.
(click for descriptions)
A minicar built by younger students. This is traditionally the first project for younger students that introduces the use of motors and computer programming.
A student in the younger robotics program designed and built a working elevator.
A Battlebot built by older elementary students customized from a provided blueprint.
The Scratch interface allows students to visually attach code blocks together to create complex routines.
An example of a dance party project, where students learn the basics of code and sprite animation.
A student spelling his name using 3-D typography that he designed.
A maze project in Sketchup that helped students grasp the translation required between 2D and 3D design.
A student’s interior design project.
Students also created exterior house designs.